The GAME boys'network. A network analysis of the German digital games industry

Kröger Sonja, Domahidi Emese, Quandt Thorsten

Research article (journal)

Abstract

This paper aims to map the German digital games industry. Using expert interviews and social network analysis, the current paper focuses on the industry development in Germany, identifying structures of organizational and personal networks in the digital games industry. Following a holistic approach, it is argued that while actors of the standard value chain are key units in the digital games industry, stakeholders who influence the political and social discourse have to be taken into account as well. The results show, that not only console manufactures have an outstanding role in the German digital games industry. Considering in-degree and eigenvector centrality, trade associations (e.g. GAME, BIU) and political organizations (e.g. USK, KJM) are well connected and consequently im-portant actors too. © 2011 Authors & Digital Games Research Association DiGRA.

Details zur Publikation

Release year: 2011
Language in which the publication is writtenEnglish