Motor learning assessment on Virtual reality, a study with Down syndrome students

Tolentino-Castro JW, Monteiro CBM, Dias T

Abstract in Online-Sammlung (Konferenz)

Zusammenfassung

Down Syndrome (DS) have physical, motor and cognitive peculiar disabilities. A possibility of social inclusion, along with cognitive and physical benefits for the individual with SD is the practice of activities that enablesexperimenting with new tasks and sensations, beyond improved quality of life. One current option in physical activity is the use of advances technological electronic virtual consoles, used as an intervention in the recovery and development in diverse populations with and sensory alterations. Thus, the this study aims was to verify the occurrence of motor learning task in a game Electronic in individuals with Down syndrome.Seven subjects participated in the intervention 4 females and 3 males. Both groups individuals with moderate difficulty mental functions such as focus and maintain the attention, communicate and receive messages and oral learning integrated sets of actions, according to International Classification of Functioning Disability and Health Implementation Task consisted of bowling in electronic console Nintendo Wii, was chosen to be a bowling closed motor skill easy to understand and execution helping to identify errors and accuracyby the number of pins knocked down. To check occurrence of motor learning held 10 attempts to throw the ball - bowling on a distance of 2.5 meters from the projection by hand dominant phase of acquisition attempts in step 5 and retention trials transfer phase which was immediately carried out by means of the releaseball with the non-dominant hand. To organization and comparison of the results data, we chose to display the value of the mean the pins knocked down at each stage of task.The results show that had no statistical significance of motor learning in both groups dur-ing the study, t = 0,304 Down group and t = 0,111, but the variation of standard deviation in Down group was higher comparing to control group, t = 7,24.The data did not address the occurrence of learning in individuals with DS evaluated but show a good performance on the task Virtual bowling game, the participants achieved results very functionaldropping an average from 6 to 10 pins in all phases of the study carried out even when the task with the non-dominant hand. Probably not learning due to the characteristics observedfunctional of the subjects being the good enough to allow high scores all stages studied.

Details zur Publikation

Veröffentlichungsjahr: 2011
Sprache, in der die Publikation verfasst istPortugiesisch